The Division Is Coming to the Tabletop as a Deeply Strategic Tabletop Role-Playing Game
The gritty world of Tom Clancy’s The Division will be translated into a dice-based role-playing experience. A partnership has been formed to develop a TTRPG that explores the series' post-pandemic setting. The project was revealed, with a funding drive planned to begin in the spring of 2026.
"This project aims to deliver the series' unique suspense, strategic depth, and iconic world-building to the table, providing fans a fresh avenue to engage with The Division through immersive storytelling and mission-based gameplay," states an official release.
Initial offerings will include a starter set, essential manuals, a Game Master screen, figurines, and several deluxe editions.
Delving Into The Division's Dystopian World
In this setting, a lethal pathogen called Green Poison was unleashed in NYC, sending the nation into chaos. As the pandemic escalates, civil order breaks down and violent factions emerge, turning the urban landscape into a warzone. To restore law and order, the government {activate|deploy] The Division, a covert network of sleeper agents. This is where the agents come in.
Development on the game has been in progress for about several years, and it is confirmed to be complete. The upcoming crowdfunding effort will function as a pre-launch sales platform to reach a wider audience, specifically in the United States. Manufacturing will start immediately following the fundraiser, with deliveries expected for later in 2026.
An Innovative Gameplay Mechanic: The GRIS System
An early look at the game's rules reveals it employs 10-sided dice exclusively through its proprietary GRIS system, encouraging a fast-paced and tactical style. Players use skills or traits to roll a handful of dice, usually between one and five d10s.
- Instead of adding results together, players choose a single “resolution die” from the pool.
- This die is then measured against a set challenge number.
- Rolling a natural 10 grants additional bonuses, such as increased harm or boosted support.
Combat Emphasize Tactical Placement and Awareness
Battles prioritize placement and situational awareness, mirroring the video games. Factors like taking cover, elevation, or line of sight have a direct impact dice rolls. This mechanic is designed to favor coordination and clever tactics instead of raw numbers.
A Novel Wound System
The way injuries is tracked adds a interesting thematic twist. Agents have a injury limit; sustaining too much damage reduces their effectiveness by decreasing the size of their dice pool.
- At critical condition, an agent is downed, but is not knocked out.
- They can still crawl and take limited actions, emulating the "downed" state common to video game shooters.
- Any agent in this state must roll on a trauma table, risking persistent effects like shock or mobility-impairing wounds.
An Introductory Adventure
A free Quickstart Guide is promised in the near future. It includes a pre-made introductory scenario titled Ashes of Murray Hill. In this scenario, the group lead the hunt for a lost doctor squad and work to stop an assault by the notorious Rikers faction, who have taken over that Manhattan district. More specifics and the full range of offerings are expected to be unveiled near the campaign launch.